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Planis Dracoria Deutsch

Bestiary

Dragons and adversaries

120 dragons in 15 families, 6 special dragons, plus the monsters of Gorevath’s hordes and the colossi. Knowing them gives you the edge.

(Disclaimer: our graphics have been edited with AI because we don’t have a graphic artist on the team yet. We hope to change that in the future.)

The dragon families

Every dragon belongs to one of 15 families – from rock to weather. Wild dragons are struck by madness. Once you catch them, the Guild of Dragon Healers cures them of it. Tap a family to see its dragons.

Stone and Rock · 8

Stone Dragon

Stone Dragon

The namesake. Launches only from ledges, loves canyons and quarries; sitting still it is hard to tell from a boulder.

Granite Warden

Granite Warden

Heavy, slow, almost invulnerable. Roams scree slopes and old quarries.

Basalt Climber

Basalt Climber

Lives among hexagonal basalt columns, climbs them straight up and sleeps in the cracks.

Slate Glider

Slate Glider

Thin and flat as a slab. Uses slate slopes as a launch ramp.

Limetooth

Limetooth

Cave dweller. Eats lime and regrows its teeth from it.

Pebble Snapper

Pebble Snapper

Small and quick, lives in riverbeds and gravel pits; hoards round stones in its crop.

Marble Vein

Marble Vein

White skin with dark veins. Nests in abandoned marble quarries.

Boulderback

Boulderback

Carries a single boulder on its back for life and never sets it down.

Earth and Loam · 8

Loam Burrower

Loam Burrower

Digs through soft ground, surfaces only to feed. Prefers farmland after rain.

Furrow Runner

Furrow Runner

Follows plough lines across fields; farmers take it for a lucky sign.

Root Digger

Root Digger

Climbs roots under overhanging banks; lives upside down in earth hollows.

Clayscale

Clayscale

Armour of dried clay that softens in rain and hardens anew.

Humus Breath

Humus Breath

Its breath speeds up decay. Lives in compost heaps and forest edges.

Quakeback

Quakeback

Announces earthquakes hours ahead by pressing itself flat to the ground.

Mole Dragon

Mole Dragon

Blind, huge digging claws, senses prey through ground tremors.

Terrace Creeper

Terrace Creeper

Inhabits man-made embankments and vineyard terraces.

Sand and Drought · 7

Dune Rider

Dune Rider

Glides along dune crests, riding the updraft on the lee side.

Sandmaw

Sandmaw

Buries itself completely and waits with open jaws for prey.

Drifting Sandveil

Drifting Sandveil

Almost dissolves into a cloud of sand in flight; only the eyes stay visible.

Gravel Desert Runner

Gravel Desert Runner

Long-distance runner of the stony deserts, goes for days without water.

Droughttooth

Droughttooth

Appears only in dry spells; vanishes with the first rain.

Salt Cruster

Salt Cruster

Lives on dried-out salt flats, its skin coated in salt crystals.

Wandering Dune Dragon

Wandering Dune Dragon

Moves with the dune and never leaves it — its territory travels with it.

Water: River and Spring · 8

Spring Keeper

Spring Keeper

Guards a single spring pool. Never leaves its spring.

Current Serpent

Current Serpent

Long and slender, swims only downstream and walks back at night.

Waterfall Leaper

Waterfall Leaper

Climbs waterfalls and sleeps behind the curtain.

Meander Dragon

Meander Dragon

Follows river bends, avoids straightened stretches.

Gravelbed Slipper

Gravelbed Slipper

Flat, hides among river pebbles in the shallows.

Floodplain Wyrm

Floodplain Wyrm

Lives in flooded forests, wades more than it swims.

Rapids Breaker

Rapids Breaker

Seeks out the wildest water; calm stretches make it sluggish.

Weir Jumper

Weir Jumper

Clears weirs and locks with a run-up; follows canals right into towns.

Water: Lake and Deep · 8

Lakebed Dragon

Lakebed Dragon

Spends years motionless on the lake floor; mussels settle on its back.

Deepeye

Deepeye

Huge eyes for lightless depths. Rises only at new moon.

Wavecrest

Wavecrest

Rides the surf; its dorsal crest looks like spray.

Tidal Wyrm

Tidal Wyrm

Appears only between ebb and flood, out on the mudflats.

Reedbank Lurker

Reedbank Lurker

Inhabits shallow silting zones, camouflaged among the reeds.

Dam Warden

Dam Warden

Never left its flooded valley and now lives in the reservoir.

Whirlpool Gulper

Whirlpool Gulper

Creates suction funnels to draw prey towards itself.

Clearwater Ghost

Clearwater Ghost

Nearly invisible in clean water; murky water drives it away.

Swamp and Bog · 8

Bog Creeper

Bog Creeper

Moves silently through peat water, only its nostrils above the surface.

Marshgas Spitter

Marshgas Spitter

Its breath ignites swamp gas — hence the will-o'-the-wisps over the bog.

Peat Cutter

Peat Cutter

Digs out peat and stacks it into nests.

Reed Girdler

Reed Girdler

So light it climbs reed stalks. Only the swaying gives it away.

Mirejaw

Mirejaw

A huge jaw that buries itself in the mud and snaps upwards.

Alder Carr Dragon

Alder Carr Dragon

Lives in permanently waterlogged carr woods; wades between roots.

Swamp Mister

Swamp Mister

Glides along the fog bank just above the water.

Mouldground

Mouldground

Smells so strong that prey freezes instead of fleeing.

Ice and Frost · 9

Icetooth

Icetooth

The classic frost dragon. Its breath freezes water on the spot.

Glacier Splitter

Glacier Splitter

Climbs into crevasses and lives on ice from the last millennia.

Hoarfrost Veil

Hoarfrost Veil

Leaves a trail of rime on everything beneath it as it glides.

Permafrost Burrower

Permafrost Burrower

Lives in permafrost, digging tunnels that never thaw.

Icicle Hanger

Icicle Hanger

Hangs head-down from rock overhangs, hard to tell from real icicles.

Pack Ice Dragon

Pack Ice Dragon

Swims between drifting floes and uses them as resting places.

Firnback

Firnback

Lives above the snow line on compacted old snow.

Freezing Fog Ghost

Freezing Fog Ghost

Appears only in fog below freezing and dissolves with it.

Clear Ice Dragon

Clear Ice Dragon

Transparent as clear ice; practically invisible under frozen lakes.

Snow and Avalanche · 7

Snowdrift

Snowdrift

Glides with the driving snow; not to be found in still air.

Avalanche Back

Avalanche Back

Sets off avalanches with its weight and rides them down.

Powder Snow Dragon

Powder Snow Dragon

Whirls up so much snow in flight that it hides itself.

Snowcap

Snowcap

Sits motionless on summits for weeks and becomes a snow cap itself.

Crust Crawler

Crust Crawler

Climbs crusted steep slopes that its claws bite into.

Flake Dancer

Flake Dancer

Small and light, flies only while snow is falling.

Slab Pusher

Slab Pusher

Pushes whole snow slabs ahead of itself to trap prey.

Wind and Storm · 9

Gust Rider

Gust Rider

Uses every gust for acceleration; almost unpredictable in flight.

Stormwing

Stormwing

Flies only in storms — the worse the weather, the livelier it gets.

Thermal Sailer

Thermal Sailer

Circles for hours in updrafts above sun-baked ground.

Downdraft Diver

Downdraft Diver

Plunges onto prey from great height on falling winds.

Whirl Dancer

Whirl Dancer

Spins up small whirlwinds to stir dust and leaves.

Ridgewind Runner

Ridgewind Runner

Runs along exposed mountain ridges where the wind never drops.

Calm Sleeper

Calm Sleeper

Cannot move when the air is still and sleeps until it blows.

Trade Wind Drifter

Trade Wind Drifter

Covers vast distances on steady winds without ever landing.

Wind Alley Whistler

Wind Alley Whistler

Lives in narrow valleys and street canyons where the wind picks up speed.

Cloud, Fog and Haze · 8

Cloudbank

Cloudbank

Rests in cloud fields; from below only visible as a darker patch.

Fog Creeper

Fog Creeper

Moves only in ground fog, avoids clear views.

Cirrus Thread

Cirrus Thread

Thin as an ice cloud, glides at great height.

Thundercloud Brooder

Thundercloud Brooder

Broods in storm cells; the young hatch at the first thunder.

Haze Glimmer

Haze Glimmer

Splits light into pale bands of colour in its hazy tail.

Fog Blanket

Fog Blanket

Lies flat over whole valleys and seals them from view.

Valley Fog Diver

Valley Fog Diver

Dives into valley fog in the morning and comes out only when it clears.

Cloudburst Bringer

Cloudburst Bringer

Where it circles, heavy rain follows. Farmers fear it at harvest time.

Fire, Ember and Ash · 8

Embercore

Embercore

The classic fire dragon. Its insides glow visibly through the scales.

Lava Flow Crawler

Lava Flow Crawler

Moves in cooling lava flows; heat does it no harm.

Ashrainer

Ashrainer

Scatters ash in flight and darkens the sky.

Spark Spitter

Spark Spitter

Small and fast, leaves a trail of sparks; sets dry grass alight.

Sulphur Vent

Sulphur Vent

Climbs fumaroles and sulphur vents; its breath reeks acridly.

Coal Seam Dragon

Coal Seam Dragon

Lives in smouldering coal seams underground, often undiscovered for decades.

Heat Shimmer

Heat Shimmer

Over hot ground only visible as a distortion of the air.

Forge Ember

Forge Ember

Seeks out forges and ovens; warms itself at other people's fires.

Lightning and Electricity · 7

Lightning Strike

Lightning Strike

Moves in zigzag leaps, too fast for the eye.

Thunderclap

Thunderclap

Its wingbeat sounds like distant thunder, audible for miles.

St. Elmo's Dancer

St. Elmo's Dancer

Climbs masts, towers and ship prows and glows blue up there.

Magnetite Back

Magnetite Back

Attracts iron; compasses near it are worthless.

Static Creeper

Static Creeper

Charges up as it walks; fur and hair stand on end nearby.

Ball Lightning Floater

Ball Lightning Floater

Floats slowly and silently; vanishes with a bang.

Grounding Digger

Grounding Digger

Digs in deep during storms and channels strikes into the ground.

Light and Shadow · 8

Sunscale

Sunscale

Scales like mirrors; hard to look at against the light.

Dusk Hunter

Dusk Hunter

Hunts only in the brief span between day and night.

Moonsilver

Moonsilver

Visible only by moonlight, gone without a trace at new moon.

Shadowrift

Shadowrift

Moves only in others' shadows, never in the open.

Aurora Tail

Aurora Tail

Its tail glows in shifting greens; only in the far north.

Mirage Wyrm

Mirage Wyrm

Appears doubled and offset; only one of the images is real.

Solstice Warden

Solstice Warden

Shows itself only at the two solstices, never otherwise.

Prismback

Prismback

Splits light into rainbow colours; nests behind waterfalls in the spray.

Forest and Vegetation · 9

Vine Strangler

Vine Strangler

Climbs trunks like a liana; hard to tell from ivy.

Mossback

Mossback

Real moss grows on its back; it fertilises it itself.

Leaf Cutter

Leaf Cutter

Glides from crown to crown, its wing membranes veined like leaves.

Resin Dripper

Resin Dripper

Secretes sticky resin in which insects and small animals get stuck.

Fungus Brooder

Fungus Brooder

Lays its eggs in dead wood and lets fungi regulate the brood climate.

Rootweave

Rootweave

Its body is grown through with roots; it wanders only slowly.

Pollen Cloud

Pollen Cloud

Sets off pollen storms in spring; flies only during blossom time.

Canopy Sailer

Canopy Sailer

Never leaves the canopy; the forest floor is foreign to it.

Hedgerow Slipper

Hedgerow Slipper

Lives in dense field hedges and banks at the edge of farmland.

Rain, Dew and Weather Breaks · 8

Steady Rain Drifter

Steady Rain Drifter

Brings days of even rain; calm and slow.

Downpour Diver

Downpour Diver

Short, fierce, sudden — like the cloudburst it announces.

Dewdrop Gatherer

Dewdrop Gatherer

Collects morning dew from stalks and cobwebs; never drinks from puddles.

Hailstone Hurler

Hailstone Hurler

Flings hailstones from its crop at pursuers.

Drizzle Grey

Drizzle Grey

Appears in fine, steady rain; sluggish and hard to rouse.

Storm Surge Rider

Storm Surge Rider

Comes in with the rising surge and leaves with it.

Rainbow Bridge

Rainbow Bridge

Shows itself only when sun and rain coincide.

Weather Turn

Weather Turn

Its appearance heralds a passing front; animals grow restless beforehand.

Rare and mighty

Special dragons

They appear at fixed places and in the world seed – at the same spot for every player. First come, first caught.

Poison Dragon

Poison Dragon

A tree dragon in toxic neon green, with a long neck and a tail it coils around branches. Its breath wilts leaves before they fall.

Amethyst Dragon

Amethyst Dragon

Four-legged, twice the size of its kin, in glowing purple with crystal spines that look grown rather than made. Where it rests, amethyst is left behind.

Clockwork Dragon

Clockwork Dragon

A two-legged wyvern of riveted iron plates and brass, with a glowing furnace in its chest and wings of struts and canvas. Nobody knows who built it.

Fairy Dragon

Fairy Dragon

Pink as a sunrise, with wings so fine that light falls through them in every colour. Where it lingers, a rainbow arches for a moment.

Indra

Indra

The thunder dragon. Dark gold beneath a storm cloud from which only the head with its long whiskers protrudes. When the cloud bursts, he stands free for a breath — wreathed in lightning — before it closes around him again.

Nessie

Nessie

The cuddly monster from the deep water: three green humps, a long neck and a head with huge googly eyes peeking out of the waves. Turns up in seas and large lakes, snorts water and lets you scratch its chin — if you are quick enough.

The colossi

Colossi

Bone Colossus

Bone Colossus

Grown together from the bones of a whole battlefield. Every step sounds like scaffolding collapsing.

Stoneskin

Stoneskin

Skin like granite, eyes like embers. Stands still for days and passes for a boulder — until someone comes too close.

Bog Berserker

Bog Berserker

A mountain of mud, roots and rage. Whatever it grabs, it drags into the mire.

Rust Giant

Rust Giant

A forgotten war machine held together by rust. Rattles, groans and still hits hard.

Elementals of the Four Winds

Colossus of the North

Colossus of the North

An enraged earth elemental of glacier rock and eternal snow. Where it stands the ground freezes; its steps sound like breaking ice.

Colossus of the South

Colossus of the South

An enraged earth elemental of glowing basalt. Magma runs between its stone plates, its breath smells of sulphur.

Colossus of the West

Colossus of the West

An enraged earth elemental of sandstone and desert dust. An endless storm swirls around it, grinding skin and armour.

Colossus of the East

Colossus of the East

An enraged earth elemental of moss, roots and ancient rock. Trees grow from its shoulders, and where it strikes the earth breaks open.

Gorevath’s hordes

Undead — weak · 5

Skeleton

Skeleton

Rattling bones with no will of their own. Falls apart at the first hard hit.

Ghoul

Ghoul

Gaunt and fast. Hunts in small packs at the edges of graveyards.

Bone Hound

Bone Hound

Four-legged skeleton, faster than any ghoul but even more brittle.

Grave Wight

Grave Wight

Small undead that guards grave goods and will not give them up.

Carrion Crow

Carrion Crow

A flock of undead birds; harmless alone, a nuisance in numbers.

Undead — stronger · 6

Zombie

Zombie

Slow but tough. Takes many hits and never gives up.

Revenant

Revenant

Remembers its former life and still uses tools.

Plague Bearer

Plague Bearer

Spreads sickness; stand near it too long and you weaken.

Crypt Warden

Crypt Warden

Heavily armoured undead that never leaves its post.

Monstrosity

Monstrosity

Stitched together from several corpses, unpredictable in size and shape.

Bone Heap

Bone Heap

A tangle of dozens of skeletons that reassembles when smashed.

Wild animals — small and medium · 6

Fox

Fox

Shy, attacks only when you cut off its escape.

Wild Boar

Wild Boar

Stubborn and well armed. Sows with piglets are dangerous.

Lynx

Lynx

A loner, lurks on rock ledges and tree trunks.

Wolf

Wolf

Hunts in packs; rarely alone, and then usually a stray young wolf.

Wolverine

Wolverine

Small but extraordinarily aggressive towards anything bigger.

Wildcat Mother

Wildcat Mother

Defends her litter with a fury out of all proportion to her size.

Wild animals — large · 5

Brown Bear

Brown Bear

Heavy, slow to get going, then almost impossible to stop.

Pack Leader

Pack Leader

The alpha wolf. Never comes alone and coordinates the pack.

Aurochs

Aurochs

Fights with horns and mass; eats only grass but tolerates nothing nearby.

Giant Boar

Giant Boar

A boar the size of a horse, with tusks like sickles.

Cave Bear

Cave Bear

Ancient relative of the brown bear, twice as heavy.

Bandits · 5

Highwayman

Highwayman

A loner with a bad knife and worse intentions.

Footpad

Footpad

Does not attack — steals and runs.

Mercenary

Mercenary

Properly equipped, fights with calculation rather than rage.

Crossbowman

Crossbowman

Keeps his distance and forces you to close in.

Bandit Captain

Bandit Captain

Never comes alone; leads two to four other bandits.

Trolls and Monstrosities · 6

Forest Troll

Forest Troll

Moss-grown, easily mistaken for a boulder until it stands up.

Bridge Troll

Bridge Troll

Holds fords and bridges and lets nobody pass.

Mountain Troll

Mountain Troll

Bigger, stone-skinned, hurls boulders over long distances.

Swamp Ogre

Swamp Ogre

Wades through bogs and grabs from the water downwards.

Giant Spider

Giant Spider

Strings webs between trees; you notice the web first.

Cave Worm

Cave Worm

Blind, huge, follows tremors beneath the earth.

Elemental spirits · 7

Stone Spirit

Stone Spirit

A wandering rock with no visible limbs.

Flame Spirit

Flame Spirit

Sets everything flammable within reach alight.

Frost Spirit

Frost Spirit

The ground freezes where it stands; moving becomes hard.

Storm Spirit

Storm Spirit

A standing whirlwind that sweeps objects along.

Bog Spirit

Bog Spirit

Lures you into deep water with will-o'-the-wisps.

Lightning Spirit

Lightning Spirit

Strikes instead of attacking. Almost impossible to hit.

Shadow Spirit

Shadow Spirit

Recognisable only by what it hides.

Wardens · 5

Stone Warden

Stone Warden

An awakened statue. Already in the catalogue.

Iron Colossus

Iron Colossus

Made of wrought iron whose origin nobody knows.

Keeper of the Deep

Keeper of the Deep

Rises from deep water only when you come too close.

Tomb King

Tomb King

Undead but unbroken — the strongest of the undead.

Ancient Warden

Ancient Warden

Older than any settlement around. Nobody knows what it guards.